Procedural Content in Video Games

Rogue (1980) — the original procedural generation

Content. The vague term for how a player spends his or her time in a game world before they get bored. It is burnt like fuel, and what a precious resource it is. Precious because it is the lifeblood of video games, and because it is oh so very difficult to create.

Despite what some fans may think, the developers of video games want their game to be fun. The publisher and owning studio may want to fill out…